Phantom Job
- See also: Phantom Job Actions and Traits
Phantom Jobs are a major gameplay system within the Occult Crescent field operations series. By equipping a phantom job, players will gain access to additional actions and traits to enhance the gameplay of their primary job.
Players will also be able to level up phantom jobs to unlock more actions and traits. The level cap varies by job. Similar to regular jobs, each phantom job is leveled up separately. Phantom job levels are separate from the global knowledge level in Occult Crescent, which is shared between all the player's jobs. Phantom job EXP is also separate resource from
knowledge.
Up to five phantom job actions can be assigned on the duty action toolbar. Only one action can be keybound at a time, but the active action can be cycled through using a scroll button. Phantom job actions can also be assigned to a regular hotbar (via Actions & Traits > Duties).
These jobs are directly based on Final Fantasy V jobs, including some that are existing FFXIV jobs (e.g. monk, bard) and others that were not suitable for implementation as a full job in FFXIV (e.g. chemist). However, this does not necessarily rule out the possibility that some jobs may receive a full implementation in the future.
There are 13 phantom jobs available on release of Occult Crescent, including the default Phantom Freelancer. Additional jobs will be implemented in later patches (7.4x and 7.5x).
Phantom Job Actions
Phantom job actions may be modified by traits on the respective job and the player's normal job, if applicable. For example, Divine Magic Mastery on paladin will halve the MP cost of Occult Heal. Phantom job actions cannot deal critical or direct hit damage and are unaffected by critical hit rate-increasing buffs such as Battle Litany.
Phantom job action damage can be increased by the following:[1][2]
- Equipping Arcanaut's Armor or its upgrades will provide Special Attribute. Each point of Special Attribute increases phantom job action damage by 1% additive. For example, having a full set of Arcanaut's Armor +2 will provide +15 Special Attribute, corresponding to a 15% increase in phantom action damage.
- Each time the player masters a phantom job (i.e. reaches their level cap), they will gain a stack of
Phantom Mastery, permanently increasing their damage dealt and healing potency within Occult Crescent zones, regardless of which phantom job they have equipped. Each stack provides a 2% additive increase in damage from all of their attacks.[3] As of patch 7.25, Phantom Mastery caps at 12 stacks (24% damage increase).
- Damage-increasing traits such as Enochian (magic actions only) or action effects such as Darkside from Edge of Shadow.
- These effects are multiplicative with Phantom Mastery. For example, a buff that increases damage by 10% combined with 12 stacks of Phantom Mastery would be augmented by 1.1 * 1.24 = 1.364 times the base damage.
- Percentage damage-increasing buffs such as Riddle of Fire and Searing Light. Main stat-increasing potions do not increase damage.
The potency listed in phantom job action tooltips is scaled differently from potency listed in regular action tooltips. Phantom job action damage only scales with item level (IL) to a maximum of IL 700 (equivalent to the IL sync within Occult Crescent zones). At IL 700, one point of phantom job damage potency is approximately equivalent to 6 points of normal PvE job damage potency.
Like regular job actions, phantom job actions listed as weaponskills are affected by skill speed, and those listed as spells are affected by spell speed. Generalized haste effects such as Army's Paeon interact with weaponskill or spell phantom job actions as appropriate.
List of Phantom Jobs
Job | Sprite | Icon | Unlock | Description | Level Cap | Actions | Traits |
---|---|---|---|---|---|---|---|
Knight | ![]() |
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Emulate these ancient memories of a loyal, honorable knight and defend your comrades from harm. | 6 | Lv. 1: Phantom Guard Lv. 2: Pray Lv. 3: Occult Heal Lv. 6: Pledge |
Lv. 4: Enhanced Phantom Guard Lv. 5: Enhanced Pray |
Monk | ![]() |
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These memories of a monk's unflinching discipline and quiet meditation offer a path to unparalleled combat mastery. | 6 | Lv. 1: Phantom Kick Lv. 2: Occult Counter Lv. 3: Counterstance Lv. 5: Occult Chakra |
Lv. 4: Enhanced Phantom Kick Lv. 6: Enhanced Phantom Kick II |
Thief | ![]() |
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Use a Thief's Soul Shard purchased with ![]() |
These recollections of a dextrous, principled thief grant access to survival techniques that will doubtless prove useful upon the isle. | 6 | Lv. 1: Occult Sprint Lv. 2: Steal Lv. 3: Vigilance Lv. 4: Trap Detection Lv. 5: Pilfer Weapon |
Lv. 6: Lockpicker |
Samurai | ![]() |
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Use a Samurai's Soul Shard purchased with ![]() |
Rigorous training and a strict code of chivalry personify these recollections of an ancient samurai. Access them to fell foes in a single deadly strike. | 5 | Lv. 1: Mineuchi Lv. 2: Shirahadori Lv. 3: Iainuki Lv. 4: Zeninage |
Lv. 5: Enhanced Iainuki |
Berserker | ![]() |
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Use a Berserker's Soul Shard obtained as a random drop from ![]() |
Savagery and unfailing courage characterize the recollections of this former berserker. These techniques entail great risk and even greater reward. | 3 | Lv. 1: Rage Lv. 2: Deadly Blow |
Lv. 3: Enhanced Rage |
Ranger | ![]() |
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Use a Ranger's Soul Shard obtained as a random drop from ![]() |
Channel these memories of a proud, passionate ranger and learn to call forth the forces of nature in battle. | 6 | Lv. 1: Phantom Aim Lv. 2: Occult Featherfoot Lv. 4: Occult Falcon Lv. 6: Occult Unicorn |
Lv. 3: Enhanced Phantom Aim Lv. 5: Enhanced Phantom Aim II |
Time Mage | ![]() |
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Use a Time Mage's Soul Shard purchased with ![]() |
The memories of this former time mage reveal much about the laws of time and how to manipulate them to your advantage. | 5 | Lv. 1: Occult Slowga Lv. 2: Occult Comet Lv. 3: Occult Mage Masher Lv. 4: Occult Dispel Lv. 5: Occult Quick |
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Chemist | ![]() |
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Use a Chemist's Soul Shard purchased with ![]() |
This chemist's memories offer knowledge of ancient medicinal theory, including restorative techniques sure to turn the tide of battle in your favor. | 4 | Lv. 1: Occult Potion Lv. 2: Occult Ether Lv. 3: Revive Lv. 4: Occult Elixir |
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Geomancer | ![]() |
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Use a Geomancer's Soul Shard purchased with ![]() |
This geomancer's recollections brim with boundless understanding of nature's laws. Access them to employ weather-dependent techniques. | 5 | Lv. 1: Battle Bell Lv. 2: Weather Lv. 3: Ringing Respite Lv. 4: Suspend |
Lv. 5: Enhanced Bell |
Bard | ![]() |
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These memories echo with the vivid imagery of a bard's lilting song. Utilize them to employ the very same ballads in battle. | 4 | Lv. 1: Offensive Aria Lv. 2: Romeo's Ballad Lv. 3: Mighty March Lv. 4: Hero's Rime |
Lv. 2: Enhanced Vocals |
Oracle | ![]() |
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Use an Oracle's Soul Shard obtained as a random drop from ![]() |
Endowed with an oracle's supernatural senses and prophetic insights, these memories promise mastery over a wealth of supportive skills. | 5 | Lv. 1: Predict Lv. 2: Recuperation Lv. 3: Phantom Doom Lv. 4: Phantom Rejuvenation Lv. 5: Invulnerability |
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Cannoneer | ![]() |
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Use a Cannoneer's Soul Shard purchased with ![]() |
A mastery of ballistics both scholarly and practical infuse this cannoneer's recollections. Emulate them to bombard foes with powerful projectiles. | 6 | Lv. 1: Phantom Fire Lv. 2: Holy Cannon Lv. 3: Dark Cannon Lv. 4: Shock Cannon Lv. 6: Silver Cannon |
Lv. 5: Enhanced Phantom Fire |
Freelancer | ![]() |
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Default | Reminiscences of journeys just begun and those long ended embody the freelancer's myriad supportive techniques. | 13 | Lv. 5: Occult Resuscitation Lv. 10: Occult Treasuresight |
Experience Table
Job | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Total EXP Needed |
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Knight | 400 | 2400 | 3200 | 4800 | 6000 | 16800 |
Monk | 400 | 2000 | 4000 | 4800 | 5600 | 16800 |
Thief | 400 | 2400 | 3200 | 4800 | 8400 | 19200 |
Samurai | 400 | 3600 | 6800 | 8400 | - | 19200 |
Berserker | 2400 | 12000 | - | - | - | 14400 |
Ranger | 400 | 2000 | 3200 | 4800 | 6400 | 16800 |
Time Mage | 400 | 3600 | 5600 | 7200 | - | 16800 |
Chemist | 400 | 5200 | 8400 | - | - | 14000 |
Geomancer | 400 | 2400 | 4800 | 6800 | - | 14400 |
Bard | 400 | 4400 | 9600 | - | - | 14400 |
Oracle | 400 | 3600 | 5600 | 7200 | - | 16800 |
Cannoneer | 400 | 2000 | 2800 | 4000 | 5200 | 14400 |
Total for all jobs | 194000 |
Freelancer levels up with each phantom job mastered instead of gaining experience by traditional means. The current level cap is 13 because there are 12 other phantom jobs, but reaching this level cap will not count as mastering Freelancer[4], because additional phantom jobs will be implemented in later patches that will raise Freelancer's level cap.
Trivia
- All phantom jobs are directly based on Final Fantasy V jobs. The sprite artwork for each job is Bartz Klauser as the respective job.
- Phantom jobs are the Occult Crescent replacement for Logos Actions in
The Forbidden Land, Eureka and Lost Actions in
Save the Queen: Blades of Gunnhildr, being a feature that allows players to customize their job's combat playstyle beyond what is found in their base job actions and traits.
External Links
References
- ↑ Infographic, Stoik Harlow, Field Ops Enjoyers Discord. Retrieved 2025 June 1.
- ↑ https://old.reddit.com/r/ffxivdiscussion/comments/1l2orua/the_hopefully_definitive_guide_to_occult_crescent/
- ↑ Data from A Pile of Cats, Field Ops Enjoyers Discord. Retrieved 2025 June 1.
- ↑ https://x.com/kirry_lilin/status/1928436903151386746